QueSPER Information Literacy Curriculum

Category Game Using Dewey Categories

Materials

1.    Large graphing mat with ten boxes across the top. The number down is up to you.  I have four.  A vinyl mat is available from such places as  School Aids at http://www.schoolaids.com/tablemath.htm.

Use everyday objects to teach classification, counting, comparing, sorting and graphing! Heavy duty mat is made of washable white vinyl with a 4 x 10 grid on one side and two Venn diagrams on the other! Grades PreK-4
ID7247 Price $13.99 each mat.

Original activities for the graphing mat are included in the companion book! Children will learn to organize, display data using tallies, bar graphs, line graphs, Venn diagrams and much more! 32 pages. Grades 1-3.
ID7248 Price $4.99 per book.

2.  Box of game chips or buttons for keeping score.

3.  Pictures of objects cut from catalogs, glued on to 4" x 4" cards and laminated.

4.    Set of Dewey Classification Numbers, hundreds only

000 100 200 300 400 500 600 700 800 900
COMPUTERS & INFORMATION PHILOSOPHY

 

WHAT WE THINK

RELIGION

WHAT WE BELIEVE

 

SOCIAL SCIENCE

HOW WE GET ALONG WITH OTHERS

INCLUDES FOLKTALES

LANGUAGE

HOW WE SPEAK AND WHAT WORDS MEAN

PURE SCIENCE

WHAT WE KNOW ABOUT THE WORLD

TECHNOLOGY

WHAT WE CREATE TO MAKE OUR LIVES BETTER

INCLUDES FARM ANIMALS

FINE ARTS

MUSIC ART DANCE THEATER SPORTS

LITERATURE

POETRY JOKES RIDDLES WRITING

 

HISTORY GEOGRAPHY TRAVEL

HUMAN ACTIVITY AND PLACES TO VISIT

Game Play

1.    10 -12 children.  K-3

2.    Explain that categories help us to understand the world and that finding information is easier if things that are in the same categories are kept together.  In simple terms, explain the ten Dewey categories.

3.    Give each child 3 or 4 cards with pictures that can be placed into categories.

4.    Tell students that you would like them to take turns putting one of their pictures in a category.  For every picture they can place in a category, you will give them a chip.  The player may place his picture in one category and if he can think of other categories that it can go into, he will receive a chip for each other category. 

5.    If the player can not think of any more categories, the play is open to the rest of the students.  Each student who can think of another category for the picture, receives a chip.  The play continues until everyone has had a least one turn.  Two is better. 

6.    The student with the most chips is the winner.  Most of the time, the students just enjoy being the winner of the game, but you might want to have a small trinket to give to the winner, e.g. an eraser, a plastic ring, etc.


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